Working on the new Virtual Reality game "Fruit Ninja VR 2" as a Games Developer using the Unity Engine. My role comprises of new game feature implementations, quality assurance, tools development & performance optimizations. The majority of the work revolves around Oculus Rift and Oculus Quest.
I was working at Method Studios Melbourne as a Technical Director for visual effects for movies. During my work I enhanced pipeline workflows, created tools for artists and researched new technologies. Most of the pipeline work consistet of Python programming and Houdini workflows. Prototypical implementations and integrations of Unreal Engine into the pipeline was a steady side-subject of my work.
A startup in a company - raising a new department to create interactive real-time configurators for automotive clients at Mackevision in Stuttgart, Germany.
Using real-time engines we created unique experiences and selling applications for our clients which can experience their cars before-buy in Virtual Reality (HTC Vive, Oculus Rift, HoloLens).
Always using cutting-edge technologies to provide our clients the newest ways to sell their products in all ranges from mobile to higher grade workstations for almost pre-rendered graphics quality.
My last year of Mackevision was at a research based department where we worked on Bitcoin topics, Unity and Google Maps for car crash analysis and Houdini 3d procedural city generations.
End of 2015, I've been working at Made Apps for 4 months working with the Unreal Engine 4, modeling high and low poly meshes in Maya for perfect "no-hard-egdes" baked in-game models and creating base textures using Substance Painter.
Started as a two-man start-up, we developed the camera-based and gesture-controlled game Commander Cherry’s Puzzled Journey for the PlayStation 4 and Xbox One Kinect.
My part was the development using C# in Unity3D, C++ for native extensions, creating camera algorithms for the base silhouette extraction on PS4.
Also, I did the complete design for the game using standard tools like Photoshop, Illustrator, Premiere and After Effects, as well as modelling in Blender using skeletal meshes and animations in Unity3D. Shader programming was done in Unity ShaderLab using Unity’s CG language to create deformations and effects in-game.
Working with Actionscript 3 and Adobe Flash Builder I worked in a small team to create a personalized SAP similar software near to the customer’s needs.
After one year of work I began the startup company and worked at Redhotmagma on a 3 day per week freelance basis to cover living costs.
During studies I did my internship (3rd semester) of my study course OnlineMedia at the zeros+ones internet agency. I autodidactically learned Flash, Actionscript and worked with flash 3d-engines in a professional team.
I studied "Online Media" at the University Furtwangen, Germany, focussed on graphics-design, Java programming, web-design, marketing, movie conception and realization and project management.
During my studies, I held two semester lectures (summarized 1 year) to other students to teach basics of flash development and animations.
Finished my general A level degree in a technical focused secondary school.